Experience
Art Director, Jam City; San Francisco, CA — June 2013 - Aug 2022
Visual Development Artist, Contract; San francisco, CA — July 2012- Aug 2013
Character Designer/ Art Director, BTS Film LLC; Italy/New York — Sept 2009 - Aug 2012
Studio Art Director, Concept Art House; San Francisco, CA - March 2011-July 2012
Art Director, Concept Art House; San Francisco, CA - Oct 2009 - March 2011
Art Director, Expression College; 2006-2007
Intern, Pixar; Emeryville, CA - Jan 2006 - March 2006
Education
About Me
When I’m not drawing or painting, you’ll find me either boxing, climbing, playing tag with my kids in the park, or next to the fire with my lady planning our next outside adventure over a glass of wine.
Art Director, Jam City; San Francisco, CA — June 2013 - Aug 2022
- Collaborate with Creative Director and GM, to pitch and test new game ideas
- Work with design, engineering, and product leads to determine visual needs for new games
- Build small team to concept potential game style
- Create and continually update a comprehensive style guide as the visual look evolves
- Present all visual direction progress to executives
- Note all adjustments and work with production to manage expectations accordingly
- Partner with consumer insights, to test ideas and gauge interest from target market
- Work with production to establish appropriate timelines and optimize pipeline
- Interview, test, hire and train internal and external teams for ramp up
- Direct teams of 2D and 3D artists, in addition to UI/UX, to produce content on model and deadline
- Pivot and troubleshoot as necessary, utilizing all resources available
- Mentor and direct all teams through preproduction, launch, and live game phases
- Train and promote artists, to maintain project and progress their careers
Visual Development Artist, Contract; San francisco, CA — July 2012- Aug 2013
- Provide preproduction artwork for animated film and game companies.
Character Designer/ Art Director, BTS Film LLC; Italy/New York — Sept 2009 - Aug 2012
- Art Directed 3D team in Italy visually by designing characters, creating model/texture packets and providing redlines and paint-overs for guidance
- Created many storyboards and consulted the director via pipeline process
Studio Art Director, Concept Art House; San Francisco, CA - March 2011-July 2012
- Worked directly under CEO to establish a successful production pipeline
- Met with clients to determine project-specific needs, then establish and maintain an appropriate approval process
- Bid hours for contracts
- Hired, trained and oversaw internal Art Directors for all departments (2D, 3D, Flash)
- Responsible for quality of all final product
- Trained my teams to identify red flags and problem solve on their feet
- Oversaw up to 25 contracts at once
Art Director, Concept Art House; San Francisco, CA - Oct 2009 - March 2011
- Directed outsourcing production team to maintain project quality over multiple contracts
- Daily interaction with clients, pushing assets to final approval
Art Director, Expression College; 2006-2007
- Organized a team of students and negotiated school funding to create preproduction materials for an animated short film
- Responsible for Art Direction, leading story meetings, character design, and storyboarding
Intern, Pixar; Emeryville, CA - Jan 2006 - March 2006
- Selected and prepared a variety of artwork for the gallery show Pixar: 20 Years of Animation
- Organized and sorted all preproduction artwork for Pixar's movie Cars
Education
- Animation Collaborative; Emeryville, CA - Visual Development 2013-2022
- Ex'pressions College, Emeryville, CA - BS, 3D Animation and Visual Effects 2004-2007
- Lincoln University, Jefferson City, MO - BS, Studio Art 1998-2001
About Me
When I’m not drawing or painting, you’ll find me either boxing, climbing, playing tag with my kids in the park, or next to the fire with my lady planning our next outside adventure over a glass of wine.