SETH HENDERSON
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Model Packet: Based on The Landlady, a short story by Roald Dahl, I developed the main character and moved her to full model packet for 3D animation. This was done as an exercise to illustrate model packet best practices across departments.
The Landlady: Model Packet
Clothed
Unclothed
Head
Hands
Blend Shapes

Background Concepts: These are background images I created as theme tests for a new game. They were also used to illustrate best practices in following the background template during production.
In-Game Background Concept
In-Game Background Concept

Dragon Contract: Early in production on a new game, Pocket Gems contracted me to create concepts and model packets of stylized dragons. They later switched Art Directors and moved to realism before releasing.
Dragon A: Roughs
Dragon A: Approved Concept
Dragon A: Orthographic Turns
Dragon B
Dragon C

Lead Artist & Art Director of Animated Short: While below are examples of a variety of my character work, I wore many hats on this project. Directing a team in Italy, I did storyboards, character and background scene paint overs, in addition to directing all work. 
Conductor: Concept
Conductor: Orthographic Turns
Conductor: Texture Guide
Freaks: City Women Concepts

Illustrations: Berkeley Lab contracted me to do illustrations for their open house. These were used both as large banners, as well as broken into mini interactive learning games for children.
Berkeley Lab - Inside
Berkeley Lab - Outside

Bonus: Below are additional characters. On the left, we have one created for an animated short that was later cancelled. On the right we have style and exaggeration examples I created to illustration how to push character designs.
Lou: Short Film
Triangle: Conductor
Circle: Clown
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